Team 47 Goman Cheats and Hints for PC

  • Game
Team 47 Goman
  • Platform
PC
  • No. of views
2

- Secret Codes: -
During gameplay, secret codes may be entered with the keyboard. All of the
secret codes are activated by having the user hold down the (~) or F6 keys
and then type one of the following codes.
The (~) or F6 key acts as a "shift" key for entering codes, and it must be
kept held down while you slowly type in the code. The code will be entered
into gameplay once you release the (~) or F6 key. ~POWER Turns off Monster AI
~OWQUITIT Stops spores from targeting robot
~YOUPYRO User can play as monster for current level
~YOUTWIT Play as robot (used after ~YOUPYRO)
~WIPEOUT Kills current monster
~TRIPWIRE Kills current robot
~POWERUP Gives monster full energy
~POWERTIE Gives robot full energy
~TYPEWRITER Prints framerate to screen - Windows95 Run Command Line Parameters: - To use these options, you need to install GoMan then use the Win95 "run"
command and enter in these numbers with a space after the EXE. Click on the
Windows95 "Start" button, then click on "Run", then "Browse" to the
directory that you installed GoMan in, choose the GOMAN.EXE & choose
"Open". Type a space after the GOMAN.EXE portion and then type in your
desired combination of the 6 numbers. Example: GOMAN.EXE 124411 (this would choose level 1, 640 mode, full
screen, detail on high, andfancy type transparency) The following are explanations for each of the 6 numbers: 1st: chooses the level. Number can be 0-6 for regular version, must be 1 for shareware version. 2nd: chooses the video mode. 1= 320 x 240 x 8 bit mode 2= 640 x 480 x 16 bit mode 7= 512 x 384 x 16 bit mode 3rd: chooses window size 1= small
2= medium
3= letter box
4= full screen 4th: chooses detail level 1= lowest ; smallest land, color key only
2= low ; small land, color key only
3= medium ; regular land, color key only
4= high ; larger land, alpha transparency, perspective correction
5= highest ; largest land, alpha transparency, perspective correction,
lighting, bi-linear filtering * 4 & 5 are primarily for D3D cards. 5th: not in use This not in use, but it must must set to 1 if you want to use the 6th
variable. 6th: chooses transparency & translucency type 0 = color key only
1 = Fancy type
2 = semi-fancy type*
3 = translucent type
4 = normal type
5 = alternative type transparency** *(This one will improve quality on ATI Rage II, 3D Labs Permedia/2& Cirrus
5465 Laguna chips)
**( This one will allow for GoMan transparency to work on the Cirrus Laguna
"64" chip)


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