Star Trek: Starfleet Academy Cheats and Hints for PC

  • Game
Star Trek: Starfleet Academy
  • Platform
PC
  • No. of views
5

Fire while cloaked
Select the "Create Mission" option and choose any ship with a cloak. Then, simply type car within a few seconds of each other at any point. Note: Your shields are down in this mode -- if you are damaged and venting something into space your opponent will be able to track you

Kill Sherak
Type $->me! in the "Smugglers Den" mission.

Kill the Romulan near Raven
Type mercury in the "End Game" mission.

Knat attack
Type knat attack when the "Balance Of Terror" mission starts, before going to warp. The Starbase will disappear and Knats with the names of the development team will appear.

Powered-up photon torpedoes
Type $punish in the "Omega 12-300" mission.

Boosting your starship
When you boost your shields, phasers, and photon torpedoes you cannot go to warp. To remedy this, go to Green Alert. You may now warp because those systems are no longer activated.

Easy Omega 12-300 mission
Back away from the first fight at the Starbase. The Starbase will destroy two Venturi ships, and you must destroy one. Warp to Omega 12-300. Scan the derelict ship and hail them. You will notice that the ship's status is blue, which means that it will not attack you. Scan all the ships, and they will all turn blue, except for the ship with Alshoff. Target his phasers and destroy them. Now target his engineering section and destroy him. This is much easier than fighting at least six ships during this mission.

Reload photon torpedoes
Type ****tiberius after the first battle of mission 7, enter within transporter range of the Starbase, and press I.

Visit any system
Complete the Alpha Herculae mission but do not contact the Starbase. Use the navigation screen on the bridge to plot a course back to Alpha Herculae by typing it in when you are there on the screen. If the Hawking is still there, destroy it. Use the navigation screen to plot a course back to the Starbase. Do not hail the Starbase. Use the navigation subscreen to plot a course to Dante. You can now plot a course to any system you want. Some systems are not used in the game and appear as "Undefined Name" in the system name box . They are at the following coordinates. These systems and their planets do not have any names. The planets are simply named planet 20, planet 15, planet 2, etc.


(2,2,7):(4,9,10)
(2,2,7):(13,8,2)
(2,2,7):(0,10,7)
(2,2,7):(15,10,11)

Replenish torpedos
During the game type to replenish your torpedos.


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