Free Infantry
If you are soviet, build a barracks then build a cloning vat! Build a wall around the barracks sot he wall is as close the the barracks as possible. When you build an infantry it omes out of the barracks but you don't get the infantry, the money gets refunded but you get the infantry from the cloning vats. Effectivly you are getting free infantry!
submitted by: matt hammett
Desecration mission:
Once the orange squad on the lower-middle half has been defeated, a bridge can be repaired. Take an Engineer, put him into a flak track, and bring him over to the bridge and repair it. When it is repaired, take a tank or an Apocalypse to destroy the "loaded" trucks. Money and advances in armor, weaponry, and rank will appear.
France mission:
After your base is well built, defended well, and you have a lot of money, build a new MCV. Then, build two tanks with it. When the units are finished, order the tanks to escort the MCV. Then, start building a Grand Cannon. Send the MCV to the enemy base, but out far enough so that it cannot get damaged. When it arrives, move the tanks away and deploy the MCV. By now, the Grand Cannon should be finished. Deploy it by your new Construction Yard. Then, target any structures as desired. Make sure you build pillboxes for close range defense. If you need more range to put other Grand Cannons, build Barracks since they are the cheapest. Then, place the new Grand Cannon further out. You can do this repeatedly for other bases -- just sell the Grand Cannon(s).
Libya mission:
Build an Iron Curtain and four Demolition Trucks. Put the Demolition Trucks near the enemy base. Use the Iron Curtain and go in the base. Put one on each side of the Construction Yard. When it wears off, fireworks will begin. Note: This trick works only for v1.003 and lower. For v1.004 and higher, you will need four Demolition Trucks.
Lone Guardian mission: Hidden tanks and crates:
Have Tanya take out the Dreadnaughts, then go on to the bridge as usual. However, instead of going across it, go into the water with Tanya and go down to the concrete wall. Then, go left until you see a platform. Get on it and the message "Hey you're not supposed to be here!" will appear. Three to four crates will appear. Then, go slightly north-northwest of Fort Bradley to find three veteran tanks
Secret infantry units:
If you send spies into your enemy's Barracks, Battle Lab and War Factory you can unlock secret infantry units and will be able to build tanks and other units already promoted with one stripe. For example, in battle with the Soviets the Yuri Prime, Chrono Ivan, Chrono Commando, Psi Commando can be unlocked.
Free soldiers:
Build a Cloning Vat, then capture a Hospital. Shoot your own soldier, but do not kill him. Send him into the Hospital. When he comes out, you will receive an extra soldier of the same type sent in, without having to pay for one. You can use this with any unit.
Unit rush:
Tank rush: At least 10 armored tanks (Apocalypse and Prism Tanks are good choices).
Airship rush: 3 Kirov Airships, 8 Flak Troopers or 4 Flak Tracks, 3 to 5 Rhino Heavy Tanks.
Rocketeer rush: 20 to 30 Rocketeers, 5 Grizzly Battle Tanks.
Air Force rush: At least 6 Harriers or 5 Black Eagles.
Infantry rush: 40 Conscripts or 30 GIs.
Engineer rush: 30 to 50 Engineers, 10 to 15 GIs.
Naval rush: 3 Typoon Subs or 3 Destroyers, 2 Squids or 2 Dolphins, 2 Dreadnoughts or 2 Aircraft Carriers, 4 Sea Scorpions or 2 AEGIS Cruisers.
Demo Truck rush: 3 to 6 Demolition Trucks (try to Iron Curtain them).
Terrorist rush: 15 to 30 Terrorists.
Crazy Ivan rush: 10 to 15 Crazy Ivans.
Tanya rush: 5 Tanya, 2 or 4 IFV or Grizzly Battle Tanks.
Subdivide mission: Extra money:
On mission 6, Subdivide, of the Soviet campaign, there are three cows north of your base. Kill them with an Attack Dog to get a Money Crate.
Three Nuke mission:
The quickest way to complete this mission is to set up adequate defenses, then build a Chronosphere. As this is being built, build nine Prism Tanks. Arrange them in a square formation, then aim the Chronoshift icon on the center one. Chronoshift the Prism Tanks so that they appear next to a Nuke Silo. When they appear, have them attack the silo. They should destroy it easily. While this happens, build nine more Prism Tanks, and Chronoshift them next to another silo and repeat. If done correctly and quickly, the Soviets will not launch a single nuke.
Easy money:
Play as the Allies and build a spy. Get the spy near the enemy Ore Refinery. If you are low on money send the spy into it and you will get the last 10,000.
Animal spy:
If playing as the Allies and you see a cow, select the spy, hold [Ctrl], and click on the cow. If done correctly, you will see the spy as a cow. You can do this with any other animal, and the enemies will not attack it.
Invincible Demolition Trucks:
Build five or six Demolition Trucks and have a fully charged Iron Curtain ready. Drive the Demolition Trucks into an enemy base and engage the Iron Curtain on them before enemy weapons can hit them. The Demolition Trucks will not explode until they reach the target.
Demolition Trucks, when not as Libyans:
Get an Allied IFV and put either an Ivan or a Chrono Ivan in it. Have the Ivan IFV attack something. Not only will he create a small nuclear explosion like that of the Demolition Truck, but he also executes Yuri's secondary attack. The only problem is that, unlike the Demo Truck, if the IFV is destroyed the attack does not occur.
Mega Demolition Chopper:
You need to use Cuba for this trick. Train five Terrorists and a Crazy Ivan then capture an Allied War Factory to build a Nighthawk Transport. First, use the Ivan to plant bombs on the Terrorists, then immediately put it to the Nighthawk Transport and land it on an enemy base.
Car bomb:
Have a Yuri mind control a car or other civilian vehicle. Then, have an Ivan put a bomb on it and drive it into the enemy base. Park it next to something with relatively little armor. The AI will not attack the vehicle but wary human players might have their men force fire on it.
Tesla Napalm:
Get a Kirov Airship fully promoted to get the Tesla Napalm. It is blue.
Using Tanyas:
Play as the Allies and build up the tech tree. Build three Chrono Legionaries and two Tanyas. Put them in a Nighthawk helicopter and transport them behind your enemy's base. Take them out of the Nighthawk and have the Chrono Legionaries start to warp out defense, rendering them helpless. Then, take Tanya and C-4 (detonator icon) the defense while the Chrono Legionaries are warping them out. This destroys them without having to wait for the Chrono Legionaries to warp it out (which takes a long time).
Resetting Superweapons:
One of the Spy's abilities which is often overlooked is his ability to reset Superweapons by infiltrating them. This is especially useful when your enemy has a Superweapon very close to being ready and you have no defense against it and no second base.
See into opponent's base:
Get a Yuri and take control of a civilian. If you tell him to walk into an enemy base, he will be unnoticed. You can look at what they have without a Spy Satellite.
Drone wall:
Build between 10 and 12 Drones and pack them as tightly as possible, preferably in a square or a rectangle. Then, draw a wall around them. When your enemy attacks, sell the appropriate pieces of wall and unleash the army of Drones.
Snipers and trees:
You can put a solid group of Snipers or Chrono Legionnaires behind a tree so that they are not visible. Put them in guard mode and perhaps have a transport ready to get them out of there if they are found. Your opponent will completely be baffled when he loses his infantry rush and Apocalypse Tanks. Note: Make sure you have some way to protect your men if they are attacked.
Rambo Attack:
Send a spy into an allied Control center when playing as the Allies. Then build one or two Chrono Commandos. Find an enemy whose base is not well defended and send you Chrono Commandos behind it, but not too far. Once they fully reappear, order them to destroy anything and everything that is not too close to a Sentry Gun, Pillbox, Tesla Coil, Prism Tower, or unit that endangers them. If you want to destroy something that is too close to a defensive structure or a vehicle, order some Harriers to destroy the defenders.
Paratroopers:
When playing as the Allies, you get paratroopers. However, you can also get a second group of paratroopers when you take over an airport.
Kill tanks and ships with one Chronophere:
Play as the Allies and make a Chronophere. When it is ready, Chronophere some enemy tanks on their ships.
|