Command and Conquer: Renegade Cheats and Hints for PC

  • Game
Command and Conquer: Renegade
  • Platform
PC
  • No. of views
19

Start the game with "console-cheatcc" parameter in the command line, and you'll be able to bring up the console with ~ key. Type the following cheat codes in the console during the game:

Effect - Code
Enable extras cheat - extras fnkqrrm
Send admin message to all clients (host only) - admin_message
Sends chat message to all clients (host only) - message
Toggle framerate display - fps
View game in progress info in console window - game_info
End current game (host only) - gameover
Kick and ban a user from the game (WOL server only) - kick
Set max net update think rate (times per second) - net_update_rate
View player info in console window - player_info
End game and quit to Desktop (dedicated server only) - quit
Shutdown slave server (dedicated master server only) - quit_slave slavename
Quit to desktop and restart process (dedicated server only) - restart
Toggle half pixel bias in screen text - screen_uv_bias
Set total bandwidth budget out - set_bw_budget_out


Endless time in Skirmish mode
If You are getting tired of getting only 25 minutes of playtime in the skirmish mode (multiplay practice) Simply open the "svrcfg_skirmish.ini" file under westwoodRenegadeData directory. Not only can you change gametime (0 = endless), but you can also change the amount of money you start with..

Buggy Rush from Berserker
Since the Nod Buggies are only 300 credits, a couple guys can buy some and take a passenger with them. The most effictive combinations would be 2 Engineers, A Technician and an Engineer, 2 Technicians, or a Technician and someone to cover them. Since GDI's Advanced Gaurd Tower doesn't destroy the Buggies extremely fast they can usually get to a building and drop off their passengers to make short work of any building.

Change Map List
You can also put a maplist into the svrcfg_skirmish.ini, but it will still play the original map first. Here's an example of what the map list will look like: MapName00=C&C_Canyon.mix
MapName01=C&C_Hourglass.mix
MapName02=C&C_Mesa.mix
MapName03=C&C_Volcano.mix Then, after you finish the first round on C&C_Under, it will load Canyon. There will be no AI on the other maps, but at least you can run around, explore, and get an idea for rush tactics. You can see all the multimaps in the appropriate directory, just have the .mix filename as the map name. If you need a template, just make a dedicated (or non-dedicated, I suppose) server configuration and save the config. It will be an INI file that you named for it when you saved it. It will look exactly the same, and you can see how it manages the maplist and other variables.


Dealing With Mutants:
When you come up against those tiberium mutated monsters, use either a laser-based weapon or the flame thrower - shooting them with tiberium guns like the chem sprayer only heals them.

Better Hum-Vees and Dune Buggies:
To augment the destructive ability of any vehicle, try becoming a Technician or Hotwire and rig your ride with proximity mines!

Burning Chem-Warriors:
NOD Chem-Warriors are highly vulnerable to fire. Flame on! Too bad the GDI can't get flamethrowers in multiplay...


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